Comments on: New 6DOF hand controller specifications http://feelthree.com/2014/09/new-6dof-hand-controller-specifications/ Virtual Reality Motion Simulation Tue, 23 Sep 2014 13:50:49 +0000 hourly 1 https://wordpress.org/?v=6.9.4 By: gstephenopolous http://feelthree.com/2014/09/new-6dof-hand-controller-specifications/#comment-88 Tue, 23 Sep 2014 13:50:49 +0000 http://www.feelthree.com/?p=1409#comment-88 Wow, I can’t wait to see this.

]]>
By: news http://feelthree.com/2014/09/new-6dof-hand-controller-specifications/#comment-70 Mon, 22 Sep 2014 22:47:04 +0000 http://www.feelthree.com/?p=1409#comment-70 In reply to Longtime Lurker.

Thanks, sometimes you need a break from things though and this is really helping fire me up again… The F3 is a major project, this is more like a little side project that I can release into the wild and see how people react. It also might help give the F3 more exposure and publicity. Imagine what people will say when I release the best hand and gun motion controller that you can build for $40 and I put it together in a week :p

The gyros in the rift run at 1000hz yes, but the camera for positional tracking is only 60hz, I’m guessing they’ll be increasing this to 240hz for CV1…

]]>
By: Longtime Lurker http://feelthree.com/2014/09/new-6dof-hand-controller-specifications/#comment-68 Mon, 22 Sep 2014 22:22:49 +0000 http://www.feelthree.com/?p=1409#comment-68 I’m somehow concerned that your work on the F3 will slow down due to builing a new 6DoF IR-Tracker + software more or less from scratch. I’ve built an IR-Tracker with a PSEye Webcam myself (with FTnoIR + IR-Plugin) and it works ok-ish. But even at 187fps (modded drivers for the cam), there is noticable lag, I dont think this is suitable for properVR tracking. There is a reason why oculus uses 1000Hz tracking + gyros.
But I think that the F3 is awesome and has great potential. I’d love to see more updates about that again!
I’m already eager to take a look at your VR demo when my DK2 finally arrives (~4 weeks).

]]>