Probably because I use environments like these :p
Yes, I was complaining/worried about the frame rate of high complexity models but I found a snippet of c code you can attach to each object and you can toggle it’s rendering on or off. So you can hide stuff if you’re not getting the fps with the numeric keys….
using UnityEngine;
using System.Collections;
public class toggle0 : MonoBehaviour {
// Update is called once per frame
void Update () {
if (Input.GetKeyUp (KeyCode.Alpha0)) {
Renderer[] renderChildren = GetComponentsInChildren<Renderer> ();
int i = 0;
for (i = 0; i < renderChildren.Length; ++i) {
renderChildren [i].renderer.enabled = !renderChildren [i].renderer.enabled;
}
}
}
}