Crescent Bay using new 21:9 Samsung screen?

Samsung was awarded a patent for a 21:9 ratio screen back in March 2014 and it’s quite clear that a wider screen not only means a better field of view but puts more pixels on eyeballs. It’s obvious Oculus are using a new type of screen from Samsung but...

Slightly frustrated

Well I’ve spent far too much time trying to get a simple sphere to rotate properly in unity. You would think it was a simple matter but it’s not as simple as I though. I was hoping it could be done mostly with a simple configurable joint but there are so...

Movement in Unity

I’ve been trying to figure out how to make the sphere move but there is so little proper information on how to do it I’ve been stumbling around for a couple of days (and completing Uncharted 2…). You can use a ‘constant force’ but...

Cool, relevant video

Makes me tempted to do the same for the omni track although a real model might be more effective [iframe width=”960″ height=”720″ src=”//www.youtube.com/embed/MhZlHUj0kZU” frameborder=”0″ allowfullscreen]

Why does everyone assume my customers are Sith Lords?

Probably because I use environments like these :p Yes, I was complaining/worried about the frame rate of high complexity models but I found a snippet of c code you can attach to each object and you can toggle it’s rendering on or off. So you can hide stuff if...

A few ideas for the VR demo.

1. Changing the view to the inside of the sphere. 2. Simple rotating view of the panel components floating in space. 3. Using a hinge for motion/rotation instead of a collider for better control and smoother appearance. It also lessens the CPU work. 4. Ragdoll C-3PO...