by news | Aug 5, 2015 | Design
So, I got the news with ten minutes to midnight… no HTC Vive demo for me at GamesCom but I wouldn’t let a simple refusal put me off. So rising rather later than I had planned I made my way to GamesCom and eventually stumbled across the booth. I knew Wednesday...
by news | Jun 25, 2015 | Design, Engineering
So I had another look at the design and also played around with a simple triangle idea to create the chair base and arm rests inside the sphere. Its probably not necessary to try to cut the part list to the bare bones but still a good exercise. One of the major...
by news | Jun 25, 2015 | Design, Engineering
Well it doesn’t seem to apply here 🙂 I printed two of just the longest sections to make sure it would fit together and it works beautifully. Of course the next step is to print 4 (or at least the connection parts) to make sure they don’t interfere with...
by news | Jun 23, 2015 | Design, Engineering
The motor needs a place to be mounted and the wheel ideally would be supported on both sides of the axle…. but with a little tweaking it’s perfectly possible to use the same flat base part as the internal support (the wooden part in the picture). Depending...
by news | Jun 22, 2015 | Design, Engineering
Considering how large the simulator will be most people will probably think it consists of hundreds of different components but nothing could be further from the truth. At last count we had the total down to 24, this doesn’t count all the nuts, bolts and other...
by news | Jun 15, 2015 | Design, Engineering
I spent the last few days building omniwheels… although hopefully this is a part we can just use off the shelf its still nice to make your own for a scale prototype. Much better than the ones they replaced, with a lot better grip too. O-rings seemed like a good...