by news | Aug 8, 2014 | Engineering
My rather feeble model to check out the belts proved that it looked a lot better on paper, you really can’t have them crossing over each other, it just doesn’t work. All is not lost though, we can simply use the method below, the pitch belt is pulled to...
by news | Aug 7, 2014 | Engineering
Three replies out of 11 is pretty bad isn’t it… Anyway, I scraped another 37 company email and am having another go, this time with a little less information. I told the other batch that I needed 100 panels and included drawings. Perhaps the small order...
by news | Aug 5, 2014 | Design, Engineering, Other sims
Moving to belts and dropping rotation might not be inevitable after all. Instead we could incorporate a system that adds rotation too The simple pitch and roll solution with belts looks like this : This is the view from the bottom of the sphere, motors on the sides...
by news | Aug 5, 2014 | Design, Engineering
Although we”ll ideally be able to place the user near the center of the sphere there will inevitably be a different center of gravity. Depending on how the user sits they would probably settle back at a 45 degree angle or so. This might be fine for some games...
by news | Aug 5, 2014 | Design, Engineering
I spent a day thinking about the basic design after some comments on reddit expressed scepticism that there wouldn’t be enough traction to move the sphere. Now rather than hope that they’re wrong, I have to accept the fact that they might be right. Does...
by news | Aug 3, 2014 | Engineering
Friction isn’t just something you encounter on internet message boards its central to our success! Now, I’ve been assuming the mecanum wheels of my imagination will grip to the sphere like a baby gorilla to her mother but remember, when you ASS-U-ME, you...