by news | Sep 24, 2014 | Hand Tracking
Less material is better when you’re waving your arms around, so I did a quick one piece redesign on the Leap holder. Since I’m actually using the USB lead to hold the leap in place it makes sense to remove the sides of the holder, although it would be a...
by news | Sep 23, 2014 | Design, Hand Tracking
Leap motion had the right idea when they recently released a mount for the Oculus Rift. The idea was that you can see your hands from the front of your face and give you a cool way to put your hands inside VR. It was a good idea but due to the limited range of the...
by news | Sep 22, 2014 | Hand Tracking
While I’m putting together the prototype I thought I would share some of the potential details. This can easily be used on both hands, although dominant hand for weapons/world manipulation and left hand for movement and utility would be perhaps more...
by news | Sep 22, 2014 | Hand Tracking
To track my fingers I need to first track a circle…. Seek and ye shall find [iframe width=”853″ height=”480″ src=”https://www.youtube.com/embed/jihxqg3kr-g” frameborder=”0″ allowfullscreen] 15 lines of code in...
by news | Sep 21, 2014 | Design, Hand Tracking
Oculus Connect was pretty good but I was really hoping for a input device reveal. I think a lot of other people were too since we’re in danger of some really expensive solutions becoming the ‘standard’. Stem and PrioVR are pretty cool, but not only...