by news | Aug 6, 2015 | Oculus Rift
Day two and I didn’t have a four hour wait ahead of me, since I had an all important appointment booked last week with the Oculus Live app. Or so I thought. I made my way back up to GameCom and although I knew it would be much busier than the day before I wasn’t quite...
by news | Mar 6, 2015 | Oculus Rift
I wrote last year about the announcement of Oculus chip manufacturer Spectra7s new ultra thin HDMI connector chip. With head mounted displays being wired for the foreseeable future it’s pretty important that any consumer device has a thin flexible cable to...
by news | Nov 18, 2014 | Oculus Rift
Hot on the announcement of new gesture recognition chips on the 8th of November Spectra7 released a press announcement for what looks likely to be the replacement for the VR7100 chip that significantly reduces the thickness of the DK2 HDMI cable, the VR7200. From the...
by news | Oct 17, 2014 | Oculus Rift
Human vision is about 210°, we can see pretty much 180° side to side and moving our eyes can see slightly behind our head. Useful for noticing predators sneaking up on us… The DK1 from Oculus was 110°, the DK2 is about 100°. This was due to a few reasons but...
by news | Oct 11, 2014 | Oculus Rift
I thought I would write a quick demo about one problem of the Oculus Rift DK2 that not been addressed, the coverage of the positional tracking camera. Generally it works really quite well, but if you move outside it’s field of view then tracking will stop,...